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Archer vs. Reyes
Capelle on Nine Ball which will be published in October, 2002, is an in depth look at a match that took place between Johnny Archer and Efren Reyes at the 1996 Sands Tournament in Reno. In the first part of the book I analyze a number of their shots and analyze several key patterns. The second part of the book provides an in depth look at their performance and shows their contrasting styles of play. Part of my research involved watching the tape 10 times, making extensive use of special effects, particularly slow motion. Below is a small sampling of the results of the study. After each section, I provide a summary that tells how you can apply the findings to your game.

For further information on the book/video and for a complete listing of the table of contents, please see the Video Section.

Innings Summary
The pros cherish every turn at the table. They know their opponent will not often relinquish control of the table without a fight. The average game lasted 3.38 turns, but only because of Game 21, which took 13 innings. This figure is in line with my 500 Game Study in which the average game, when played from the break box, lasted 3.27 innings. Games in which the players could break anywhere lasted an average of 2.93 turns.

Overall Bridge Usage:
Type
Archer
%
Reyes
%
Closed
19
22.4
48
47.5
Open
35
41.2
13
12.9
Rail - Cl.
24
28.2
31
30.7
Rail - Op.
7
8.2
9
8.9
Total
85
 
101
 

# of Warm Up Strokes Fits the Shot:
The table below summarizes the player's typical number of warm up strokes. The table clearly shows that they adjust the number of warm up strokes to the difficulty of the shot.
Archer
Reyes
Easy shots 
1-2
2-3
Average shots 
3-4
4-5
Tough shots 
5-8
6-8

Position Across the Spectrum of Speed
The 1-10 scale defines the boundaries of the Spectrum of Speed. Nearly 80% of all position plays fall in the range of soft to medium hard. The 3-6MPH zone is one that promotes accuracy and excellent speed control. One reason why many of the pros shots fell into this range is they are experts at using angles to play position. They avoid the long small angle shots in which the cue ball must be sent a considerable distance to the position zone. 

Summary of Speeds of Stroke
The table below gives you the average speed of stroke for all of the primary categories of shots, excluding the break shot. The "average shot", interestingly enough, clocked in at just under medium at 4.8MPH. 

 App. Ave. Speed  Spectrum:
Safeties 3.03 MPH  3S
9-Ball  4.53 MPH 4MS- 5M
Position Plays 4.85 MPH  5M
Kick Shots: 6.67 MPH 7H
All Shots 4.80 MPH 5M

Comparison of Time
The table below gives the combined totals for both players. The break clearly takes the most time to execute while kick shots are by far the most labor intensive in the planning phase.

Time for All Shots:
Preparation
Execution
Total
Break
-
6.71
 6.71
Position Plays* 
11.66
4.49
16.16
Safeties
 28.00 
4.85
32.85
Kick Shots 
44.60
4.47
49.07
* Includes only those on gamewinning runouts.


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