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Table of Contents Part I – Getting Started 1 - Learning Eight Ball Your Path to Great Eight Ball It’s All About Change Programming Your Pool Computer The Value of Knowledge How Much Do You Need to Know? What You Need to Know When Playing Three Kinds of Knowledge Becoming A Great Student The Language of Eight Ball Learning and Remembering Course of Study The Recommended Courses on Eight Ball New Player - Fast Start C Player - Quantum Leap Time B Player - To the Next Level A Player - The Winning Edges 2 - Comparing Table Sizes The Three Main Sizes Buying a Table – Choosing the Right Size Three Table Comparison The Congestion Factor (see this section in the Sample Pages) Fully Appreciating the Problem (see this section in the Sample Pages) Big Table vs. Bar Table Eight Ball (see this section in the Sample Pages) Big Table’s Open Spaces vs. Bar Table Congestion (see this section in the Sample Pages) Playing on All Sizes Competitive Opportunities Abound Switching Back and Forth Strategic Comparison The Primary Skills Long Shot Comparison Common Bar Table Problems Roll Offs Other Problems 3 - The Rules A Short Course on Ethics and Strategy WPA Rules of Eight Ball (see this section in the Sample Pages) Split Hits Judging Double Hits Cue Ball on the Break Shot Legal Shots Spotting Balls Calling Shots Racking the Balls Legal Kick Shots Ball In Hand A Legal 8-Ball Combination Scratching on the 8-Ball The Real World of Eight Ball Playing By the Rules Avoiding Bad Hits Understand How the Balls Move The Worst “Rules” In Eight Ball Summary of Important Rules Part II – Offense 4 – Shotmaking Fundamentals for Eight Ball Stance Grip The Bridge The Stroke Warm Up Strokes 12 Keys for Getting in Stroke Basic Shotmaking The Feel Method Corner Pocket Openings Your Money Shot A Game of Rail Bridge Shots Game Winning Shots Master the Soft Roll Shot Side Pocket Shotmaking Side Pocket Openings (I) Side Pocket Openings (II) Bar Table Side Pocket Openings Side Pocket Possibilities The Target (see this section in the Sample Pages) Side Pocket Cut Angles (see this section in the Sample Pages) Side Versus Corner? (see this section in the Sample Pages) Partially Blocked Pockets Partial Pocket Shots Checking for Clearance Making Partially Blocked Shots Visual Distractions Identical Shots – or Are They? Ball Are “Eye Magnets” Shotmaking in Congestion Specialty Shots Four Common Short Railers Banking Past Traffic Two Common Long Railers Combos* Dead and Near Dead Combos Combos – Special Situations Caroms All Purpose Caroms Carom for Position Three Basic Billiards Two Common Uses of Billiards Combining Shots Rail First Three Uses for Rail First Squeeze-By Shot Half Masse Shots 5 - Break Shots Winning the Break (see this section in the Sample Pages) Who Breaks (see this section in the Sample Pages) Lagging for the Break (see this section in the Sample Pages) When the Break is not an Advantage (see this section in the Sample Pages) Watch the Coin Flip (see this section in the Sample Pages) Racking for the Break (see this section in the Sample Pages) The Rack (see this section in the Sample Pages) Where the Balls Go (see this section in the Sample Pages) Accept Imperfection The Mechanics of the Break The Break Stance Front Arm Bridge Length Grip Cueing The Break Shot Stroke The Break Shots The Center Break for Control The Second Ball Break Soft Break Defense Reyes Breaks In the 8-Ball Adjusting to The Conditions The Racks Are Breaking Wide Open The Racks are Not Coming Apart Very Well 6 - Position Play Position in a Nutshell The Where & How of the Cue Ball Improving Your Position The Cue Ball’s Four Phases The Magic Formula (I) The Magic Formula (II) Bar Table Eight Ball Position Light vs. Heavy Cue Ball Using the Side and Corner Pockets Using English Effectively Speed Control The Spectrum of Speeds Filling in the Gaps Perfecting Your Touch Position Routes You Must Know Stop Shot Stun Shot Soft Follow Shots Angled Follow Shots Draw Angled Draw Shots Short Range Draw Shots 1-Rail Follow 1-Rail Draw Pocket Hangers Advanced Position Play (see this section in the Sample Pages) Draw Floater (see this section in the Sample Pages) Finesse Draw Through Traffic (see this section in the Sample Pages) No Rail Float Distances (see this section in the Sample Pages) Precision Stun Draw/Stun Draw/Stun Wizardry Follow/Stun Follow/Stun Floater Finesse 2-Railer Pound Shots Pounding Cross Table Precision Pounding Side Pocket to the End Rail Approaching the Rail at an Angle Two Useful Routes Side Pocket Floater Opposite Routes (I) Opposite Routes (II) Down the Long Rail Creativity and Execution = A Super Shot Using English for Position Spinning Your Ball Basic Spin Shots Weaving Through Traffic Spin Follow No Rail Position Play Hold Shots Spin to Increase Sideways Travel Masse Cut Shot Escapes the End Rail English Off the Rail Soft Outside English Draw Floater Kill Shots with Inside English Reyes Caught in the Act Position Zones Choosing a Route The Most Common and Desired Cut Angles Learn Traveling Distances In the Zone (see this section in the Sample Pages) Identifying the Zone (see this section in the Sample Pages) Down the Line (see this section in the Sample Pages) Entering the Wide Side (see this section in the Sample Pages) Grades of Position The Pinpoint Approach The Position Play Paradox The Real Zone Working with off Angles The Big Ball Obstructer Pocketing for Position Precision “Cheating” Variety When You Need Speed Eliminate the Angle Either Side of Straight On Cheating the Side Pocket Fine Points of Position Precision Planning Tangent Line Connecting Points Testing Your Tangent Vision Precise Planning Using the Tangent Line Angle of Departure for Position Distance from Rail Position Route Predictability (I) Position Route Predictability (II) The Obstacle Course Negotiating the Obstacle Course Finesse Your Way By Obstacles Tolerances In Avoiding Obstructers Hitting Balls for Shape Using a Stopper Bumping with Accuracy Precision Ball Bumping Glancing off a Ball for Position Combo Shape Combo Nightmares Control on a Combo Controlling the Object Ball on a Combo Rail Targets Diamonds are Your Friends Cross-town Using the Road Signs 7 – Clusters Cluster Busting – An Overview The Problem Common Mistakes Three Cluster Busting Tools The Tangent Line Angle of Departure Breaking Off the Rail Making Precise Contact Gaps and Points Where to Hit the Target Ball The Right Speed Before and After (see this section in the Sample Pages) Reading the Cluster (see this section in the Sample Pages) Where Will They Go? (see this section in the Sample Pages) A Master Cluster Break (see this section in the Sample Pages) The Next Shot Take Out Some Insurance Classic Insurance Ball Long Distance Insurance Ball Different Types of Locations Distance to the Cluster Clusters in the Open Clusters on the Rail Timing the Cluster Break Timing the Cluster Break Opportunity Knocks Advanced Planning Cluster Busting Scenarios Don’t Break Up Balls Unnecessarily 8-Ball on a Disaster High Risk Cluster Breaking Two Double Cluster Breaks Drawback Cluster Breaks Masse Break Out Creative Cluster Busting Shape Playing for a Roll on a Breakout Breaking for Runouts Large Cluster Breaks Mass Cluster Busting When to Blast a Cluster Side Pocket Shots to Break Clusters Side Rail Mass Clusters Good Clusters The Perfect Cluster Good Clusters 8 - Problem Balls Balls in Bad Locations Balls on the Rail Near the Side Balls on the End Rail Balls in the Middle (I ) Balls in the Middle (II) Trouble Balls Difficult to Get Position On Access Balls The Open Trouble Ball Shadow Balls Avoiding the Shadow Ball Dealing with the Shadow Ball Partial Pockets (see this section in the Sample Pages) Big Blocker Balls (see this section in the Sample Pages) Position Lane Blockers (see this section in the Sample Pages) Two Birds with One Cue Ball (see this section in the Sample Pages) 8-Ball Blocks Pocket The 1.5 Diamonds Rule Eliminate Your Own Blocker Opponent’s Balls that Guard the 8-Ball Timing is Critical Strike While You Can Don’t Be Greedy Take Care of Trouble Now Solve the Bigger Problem Now Shooting Balls Away from the Mainstream Saving the Problem Ball Till Last Follow the Dominoes Patterns to the Trouble Ball A-1 Top Priority Precision Planning and Execution Double Trouble Clear an Area of a Big Problem Pocket Blockers Combo Carom Removes Blocker Carom a Blocker Out of the Way Two Problems – Two Solutions Stripping Pocket Blockers Two Game Winners 9 - Offensive Play Tools for the Planning Process Three Balls at a Time (I) The Five Basic Possibilities Three Balls at a Time (II) Pay Attention to Details Survey the Table Before Shooting Use Landmarks to Plan Position Use Your Imagination A Creative Solution Creative Bank Shape Safety or Shot – Play Your Game Play the High Percentage Sequence Take the Hard Shot – Balancing Shots Pocket Choice Bar Table Position Consider All Six Pockets Check Available Pockets Far Pocket Shape Play to the Long Side The Short Side Winning Pattern Concepts (see this section in the Sample Pages) Clearing Out an Area (see this section in the Sample Pages) Clearing Two Sections (see this section in the Sample Pages) Take the Low Balls First (see this section in the Sample Pages) Up and Down the Table (see this section in the Sample Pages) Two Balls to the Same Pocket Balls in the Middle Looks Easy But Its Not Operating from the Center Guaranteed Shape Cinching Long Range Shape Using an Easy Shot to Play Difficult Shape Shotmaking/Position Matrix Playing Position for a Tougher Shot on Purpose Taking Pot Luck Playing for a Roll and Position Bank Position Setting Up a Combo Getting Shape on a Combo Plan B Develop a Plan B Mentality Playing Position on Two Balls at Once Two Ways the Hard Way Insurance Position Balls Plan B Choices Choose a New Route A New Pattern Recovering from an Error Changed Sequence (see this section in the Sample Pages) Plan B Breakouts (see this section in the Sample Pages) Plan C (see this section in the Sample Pages) Abandoning a Runout – Plan B Abandoning a Runout (I) Abandoning a Runout (II) Safety Time Risk Management Take Nothing for Granted Develop Your Early Warning System Margin for Error Right Side/Wrong Side (I) Right Side/Wrong Side (II) When to Play Area Shape Avoid Tying up Balls Plan Your Route and Avoid Obstructions Skirting Disaster What if You Might Run Into Them? Avoid Scratching Direct to Pocket Scratches Two More Possible Scratches The Cue Ball’s Initial Path After Contact Three Ways to Avoid a Scratch “On” or “Off” Angle of Departure to Avoid a Scratch Scratch Zones – Side Pockets Scratch Zones – Corner Pockets 10 – Runout Eight Ball When to Play Offense The Big Questions What Makes a Pattern Difficult? Rating a Layout –The 1-5 Scale Odds for Each Level of Player What is Your Level of Play? A Method for Deciding If You Should Attempt a Runout General Rules for Timing a Runout Attempt The B Players Lament The Biggest Blunder in Pool The Failed Runout Your and Your Opponent’s Failed Runouts Hot to Spot a Failed Runout The Big Net Indicator Avoiding the Failed Runout The Eight Ball Player’s Promise Key Balls (see this section in the Sample Pages) The All Important Key Ball (see this section in the Sample Pages) Characteristics of the Best Key Balls (see this section in the Sample Pages) Excellent Second Choice Key Balls (see this section in the Sample Pages) Congestion Increases the Need for a Key Ball Unusual Key Balls or “9-Ball Position” on the 8-Ball When to Shoot a Key Ball Prematurely When to Improve a Key Ball KB2KB KB2KB (I) KB2KB (II) KB2KB to the Hidden Key Ball Process of Elimination Planning Introduction to PEP It Starts with a Runnable Rack Running Out in Sections Using PEP Process of Elimination Planning in Action (I) Process of Elimination Planning in Action (II) The Last 3-5 Balls Become a Closer An End Game Runout Disaster Open Table Runouts Open Table Errors End Game Pro Precision – Closing the Deal Negotiating End Game Traffic A Precise End Game Pattern Precision End Game Run Out Play Them as They Lie Run Killers Phil Capelle’s Player Review Imagining the Future Balls in the Middle Nearly Impossible Accept the Layout Don’t Let the 8-Ball Distract You Runouts from Master Play Precision Runout in Traffic Includes a Bank One Tough Runout Connecting the Dots in Style Part III – Strategy & Defense 11 – Choosing a Group The Table Gives Complete Information Why Choosing the Right Group is Important Types of Table Layouts Open Table – The Rules Choosing the Better Group The Selection Process The Main Theme - Offense or Defense Checklist for Evaluating the Position of the Balls Labeling & Evaluating the Balls Labeling & Evaluating the Balls (I) Labeling & Evaluating the Balls (II) Labeling & Evaluating the Balls (III) Shared & Separate Shared & Separate (I) Shared & Separate (II) Shared & Separate (III) Shared & Separate (IV) Evaluating Typical Layouts (see this section in the Sample Pages) The Classic Duck Pond (see this section in the Sample Pages) The Decider (see this section in the Sample Pages) Problem Ball = Failed Runout (see this section in the Sample Pages) < /FONT > One Group is Easy – The Other is Hard (see this section in the Sample Pages) Both Groups Have Problems Devils in Disguise When to Take the Hard Shot Nowheresville Follow the Masses Look for Concentrations of Balls The 8-Ball is in a Precarious Position Layouts from Hell ABC’s Of Choosing a Group Subtle Advantages Shoot the Harder Shot First Offense or Defense Rating Layouts When to Delay the Decision When to Let Your Opponent Decide 12 - Defensive Play What to Leave Your Opponent A- The Best Hooks Blocking Natural Kick Routes Force Them to Play Short Kicks Big Balls Near the Rail Sharp vs. Wide Angles The Freeze Up Safety B – Tough Leaves Friendly Enemies Leave ‘Long Shots’ Leave a Clear Shot at Nothing Leave Off-Angle Banks C – Pass on a Shot Jack’em Up Leave a Tough Cut/Bank Their Response & Your Next Shot Pool as Chess A Three Shot Knockout Another Three Shot Knockout The Five Shot Knockout What If…? Don’t Overestimate Your Opponent’s Chances ( ) Don’t Overestimate Your Opponent’s Chances (II) Adjust Your Safeties to Your Opponent If I Do This…Then Let Them Help You Your Next Shot (see this section in the Sample Pages) Seeing the Future (see this section in the Sample Pages) Crystal Ball Gazing (see this section in the Sample Pages) Safety Skills The Basic Hits Tangent Line for Safeties Angle of Departure Controlling the Balls Cue Ball Position Routes on Safeties Controlling Both Balls Controlling the Object Ball Controlling Both the Cue Ball & Object Ball Thin with Speed Strategic Banking Precision One Railers Two Three Railers Long Rail Blocker Bank Two Rail Bank Long Rail Crossover Bank Hooking Your Opponent Hook Zone – Your Safety Objective Edge to Edge – Determining the Zone Multi-Ball Hook Zones Widely Spaced Multi-Ball Hook Zones Getting to the Hook Zone Approaching a Hook Zone Use Common Position Routes to Play Safe Long Distance Hooks Call Safe and Hook Miscellaneous Hooks Create a Blocker End Game Defense Multiple Speeds and Objectives Block Those Kicks Finesse Safety Play Soft Follow Shots Taps and Nudges Remove a Blocker and Hook Behind the 8-Ball (see this section in the Sample Pages) Divide and Conquer (see this section in the Sample Pages) An Impressive Soft Touch (see this section in the Sample Pages) Super Soft Touch Safety (see this section in the Sample Pages) Problem Balls Pocket Blockers Unblock a Pocket and Play Safe Blocking a Pocket Keeping a Blocker in Place or Not Cluster and Problems Break and Hook (I) Break and Hook (II) 1-2-3 and Stop Bank to Break Create Problems for Your Opponent Isolate Your Opponent’s Problem Balls Be a Trouble Maker Use an Intentional Foul A Lesson in Tying Up Balls Part Shot / Part Safety 3/4 Shot / 1/4 Safety 1/2 Shot / 1/2 Safety 1/4 Shot / 3/4 Safety Part Shot / Part Safety – Thin Cut Part Shot / Part Safety – Early Risk Taking Part Shot / Part Safety – Bank and Hook Part Shot / Part Safety – Defensive Position Missing on Purpose Missing Early in the Game Miss the 8-Ball Cut Shot Miss the 8-Ball on Purpose End Game Safety Play Don’t Miss an End Game Safety Put Your Ego On Hold End Game Super Safeties Combo Opponent’s Ball Call Safe and Make a Ball Your Choice Banking Away a Trouble Ball The Solitary 8-Ball (see this section in the Sample Pages) Freeze’em to the Rail (see this section in the Sample Pages) Bank to the Far End Rail (see this section in the Sample Pages) Pass on a Bank (see this section in the Sample Pages) Pass on a Long Shot (see this section in the Sample Pages) Intentional Kick Safety Double Bank 13 – Strategy Strategic Eight Ball The Layout and Your Chances of Winning The Shifting Sands ABC’s of Decision Making ABC’s of Shot Selection (I) ABC’s of Shot Selection (II) Adjust Your Game to the Competition When You Are the Far Superior Player A Tale of Three Players Be an Oddsmaker The Layout and Your Chances of Winning Stacking the Odds Your and Your Opponent’s Percentages Rooting for Your Opponent Rooting for Your Opponents Chasing that Confounded Last Ball Before…And After The Ball Counter’s Lament A Typical Game of Eight Ball 5 Kinds of Layouts The Length of a Typical Game Short Games ( - turns) Medium Length Games ( - turns) Lengthy Battles ( + turns) Stages of a Game Know the Stages Changing Back Changes in the Lifecycle of a Game A - The Beginning B – The Middle Game C - The End Game The Three Stages Illustrated Beginning Middle End Ball Count & Strategy Laws of the Ball Count Typical Ball Counts Winning Strategic Maneuvers (see this section in the Sample Pages) Winning “Your” Games (see this section in the Sample Pages) Winning “Lost” Games (see this section in the Sample Pages) When to Go Down Shootin’ (see this section in the Sample Pages) Don’t Delay the Inevitable Play The Extra Safety When You Know You’re In Trouble When You Turn Over the Table When to Pocket Balls Run to a Hook The Primary Factor Secondary Factors Solving One Problem at a Time Unequal Problems (I) Unequal Problems (II) Pass Up an Open Shot Bank It Out of Trouble Get Rid of Big Trouble Dare to Look Like a Fool Play Possum Creating Problems for Your Opponent Don’t Exercise Your Right to Choose Scramble the Eggs Use Baseball Tactics (see this section in the Sample Pages) Your Guardian Angels (see this section in the Sample Pages) Gaining a Tempo (see this section in the Sample Pages) Multiple Strategic Objectives Roger’s M.O. Special Multiple Objectives (I) Multiple Objectives (II) The 8-Ball A Neutral 8-Ball You Have the 8-Ball Surrounded Your Opponent Guards the 8-Ball Bomb Squad You Both Guard the 8-Ball 14 - Ball-In-Hand Ball in Hand After the Break Behind the Line & Anywhere How You Get BIH Setting the BIH Trap Run and Stop to Create a Cluster Break Multiple Objectives Make Ball and Call Safe What to Do with BIH Create a Cluster Buster Break and Hook Creative Cue Ball Placement Pinpoint Shape (see this section in the Sample Pages) Win a “Won Game” (see this section in the Sample Pages) More than One Objective (see this section in the Sample Pages) Manufacture a Key Ball (see this section in the Sample Pages) Giving Up BIH When to Intentionally Give Up Relocate a Cluster Buster Purposefully Avoid Your Group Shoot Their Ball In Handing Over the Cue Ball 15 – Kick Shots Planning Kick Shots A Solid Game Plan* From Best to Worst The Quick Turnaround Typical Early Game End Game Torture Which Ball to Kick At What is Your Choice? Kicking Past Obstructers Skills Kicking to Hit Kicking Through Traffic Adjusting for Speed and the Table Kick Shot Strategies Long Distance Lag to the Gap Soft Kick Safety Kicking with Precise Speed and Direction Kicking to a Group (see this section in the Sample Pages) Kicking to Free Up a Ball (see this section in the Sample Pages) Kicking to Break a Big Cluster (see this section in the Sample Pages) Kick or Take a Foul? (see this section in the Sample Pages) Half-Masse Kick Shots Two Ways to Escape A Specific Goal + Superb Execution = A Winner Kick, Stick and Hook Kicking to Pocket a Ball Adjust-off-the-Triangle Method Kick Shot Expectations End Rail Kick Ins When to Kick the Long Way Kick Speciality Shots 16 – Competition How Well Do You Play? League Play Your Team Team Goals League Night The National Tournaments Tournament Eight Ball Tournaments The Field for Restricted Events Manage Your Expectations How to Win a Tournament The Double Elimination Format Preparing for a Big Tournament Money Handicapping Eight Ball The Rules Time Hustles and Shark Moves The Score The Score and its Impact Rounding Out Your Game Three Main Types of Players The Score in Progress How You React to the Score Scores in Team Play Preparing for Competition The Opponent Factor Intimidation The Intimidators Motivating Yourself for Peak Performance Individual Motivation - The Power of Multiple Motivators Team Motivation Scouting Your Opponent Intelligence Reports The Mini-Max Strategy Winning and Losing at Eight Ball Length and Layout Winning More Than Your Share You Are a Champion in the Making Analyze Wins and Loses Just the Facts Learning from Losing Learning from Winning How Your Analysis Helps Your Game ABCs of Eight Ball Adjusting Your Game to Your Opponent C vs. C – Win in the End Game (see this section in the Sample Pages) C vs. B – Be a Troublemaker (see this section in the Sample Pages) C vs. A – Relax and Have Fun (see this section in the Sample Pages) B vs. B – Beware of the Defensive Genius (see this section in the Sample Pages) B vs. C – Keep the Pressure On B vs. A – You Can Score an Upset A vs. A – Seek the Winning Edge A vs. B – Treat Them With Respect A vs. C – Setup the Table for a Sure Win Part IV – Improving Your Game 17 – Practicing Eight Ball Rating Your Game in the Key Competencies Practice Environment Solitary Practice How to Structure Each Session Practice Tips for Solitary Sessions Your Practice Partner Play Bar Pool with Novices League Team Practice 18 – Drills for Eight Ball (see this section in the Sample Pages) Fundamentals (see this section in the Sample Pages) 5 Donuts in a Row (see this section in the Sample Pages) Cue Over the Diamond Drill Slow Roll Stroke Drill Position Play 9 X 2 Drill Vertical Axis Only Progressive Position Drill 2-Rail Precision Target Ball Draw in the Center Pattern Play Balls in the Middle No-Rail Perfect Shape Drill Remove Some Balls Drill How to Learn Pool The Self Corrective Process The Changeover Point Clusters Off the Rail Cluster Breaks No-Rail Cluster Busting Shotmaking Tips on Shotmaking Practice Zen Master Distraction Drill Test Your Blade Two Tough Shots to Master Safeties & Strategy Chess Pieces Drill (I) Chess Pieces Drill (II) Skimming Drill Appendix Glossary Player Bios and Index Blank Table League Associations Accu-Stats Invitational Tapes Capelle’s Other Books See also:
Table of Contents for
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