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Play Your Best Eight BallTable of Contents for 
Play Your Best Eight Ball


Part I Getting Started
Chapter 1 Learning Eight Ball 3
Chapter 2 Comparing Table Sizes 13
Chapter 3 The Rules 21
Part II Offense
Chapter 4 Shotmaking 43
Chapter 5 Break Shots 69
Chapter 6 Position Play 77
Chapter 7 Clusters 133
Chapter 8 Problem Balls 157
Chapter 9 Offensive Play 177
Chapter 10 Runout Eight Ball 217
Part III Strategy and Defense
Chapter 11 Choosing a Group 251
Chapter 12 Defensive Play 267
Chapter 13 Strategy
319
Chapter 14 Ball-In-Hand 359
Chapter 15 Kick Shots 371
Chapter 16 Competition 387
Part IV Improving Your Game
Chapter 17 Practicing Eight Ball 415
Chapter 18 Drills for Eight Ball 423

Appendix 441

 
Table of Contents

Part I – Getting Started   
1 - Learning Eight Ball  
 
    
Your Path to Great Eight Ball      
It’s All About Change     
Programming Your Pool Computer           
The Value of Knowledge      
How Much Do You Need to Know?     
What You Need to Know When Playing     
Three Kinds of Knowledge                      
Becoming A Great Student     
The Language of Eight Ball
     
Learning and Remembering                               
Course of Study      
The Recommended Courses on Eight Ball     
New Player - Fast Start                 
C Player - Quantum Leap Time     
B Player - To the Next Level         
A Player - The Winning Edges         
Back to Top
2 - Comparing Table Sizes                 
The Three Main Sizes      
Buying a Table – Choosing the Right Size           
Three Table Comparison                             
The Congestion Factor  (see this section in the Sample Pages        
Fully Appreciating the Problem  (see this section in the Sample Pages   
Big Table vs. Bar Table Eight Ball  (see this section in the Sample Pages        
Big Table’s Open Spaces vs.  Bar Table Congestion  (see this section in the Sample Pages
Playing on All Sizes      
Competitive Opportunities Abound           
Switching Back and Forth     
Strategic Comparison      
The Primary Skills                   
Long Shot Comparison     
Common Bar Table Problems      
Roll Offs     
Other Problems     
Back to Top
3 - The Rules               
A Short Course on Ethics and Strategy     
WPA Rules of Eight Ball
  (see this section in the Sample Pages        
Split Hits     
Judging Double Hits     
Cue Ball on the Break Shot     
Legal Shots     
Spotting Balls         
Calling Shots     
Racking the Balls                   
Legal Kick Shots     
Ball In Hand     
A Legal 8-Ball Combination      
Scratching on the 8-Ball     
The Real World of Eight Ball      
Playing By the Rules     
Avoiding Bad Hits     
Understand How the Balls Move     
The Worst “Rules” In Eight Ball     
Summary of Important Rules
      
Back to Top
Part II – Offense
4 – Shotmaking  
             
Fundamentals for Eight Ball     
Stance
     
Grip     
The Bridge     
The Stroke     
Warm Up Strokes     
12 Keys for Getting in Stroke     
Basic Shotmaking      
The Feel Method             
Corner Pocket Openings       
Your Money Shot      
A Game of Rail Bridge Shots     
Game Winning Shots                
Master the Soft Roll Shot       
Side Pocket Shotmaking      
Side Pocket Openings (I)      
Side Pocket Openings (II)     
Bar Table Side Pocket Openings      
Side Pocket Possibilities     
The Target    (see this section in the Sample Pages        
Side Pocket Cut Angles    (see this section in the Sample Pages        
Side Versus Corner?    (see this section in the Sample Pages                
Partially Blocked Pockets       
Partial Pocket Shots          
Checking for Clearance       
Making Partially Blocked Shots       
Visual Distractions       
Identical Shots – or Are They?       
Ball Are “Eye Magnets”       
Shotmaking in Congestion         
Specialty Shots       
Four Common Short Railers     
Banking Past Traffic                                                               
Two Common Long Railers       
Combos*       
Dead and Near Dead Combos     
Combos – Special Situations     
Caroms     
All Purpose Caroms       
Carom for Position     
Three Basic Billiards     
Two Common Uses of Billiards     
Combining Shots         
Rail First      
Three Uses for Rail First       
Squeeze-By Shot     
Half Masse Shots                  
Back to Top
5 - Break Shots           
Winning the Break   (see this section in the Sample Pages                         
Who Breaks     (see this section in the Sample Pages     
Lagging for the Break    (see this section in the Sample Pages      
When the Break is not an Advantage  (see this section in the Sample Pages        
Watch the Coin Flip     (see this section in the Sample Pages     
Racking for the Break   (see this section in the Sample Pages       
The Rack    (see this section in the Sample Pages      
Where the Balls Go   (see this section in the Sample Pages        
Accept Imperfection                                       
The Mechanics of the Break      
The Break Stance     
Front Arm     
Bridge Length     
Grip Cueing     
The Break Shot Stroke     
The Break Shots       
The Center Break for Control     
The Second Ball Break     
Soft Break Defense            
Reyes Breaks In the 8-Ball         
Adjusting to The Conditions      
The Racks Are Breaking Wide Open     
The Racks are Not Coming Apart Very Well         
Back to Top
6 - Position Play         
Position in a Nutshell         
The Where & How of the Cue Ball      
Improving Your Position       
The Cue Ball’s Four Phases              
The Magic Formula (I)       
The Magic Formula (II)       
Bar Table Eight Ball Position       
Light vs. Heavy Cue Ball       
Using the Side and Corner Pockets      
Using English Effectively       
Speed Control       
The Spectrum of Speeds               
Filling in the Gaps          
Perfecting Your Touch       
Position Routes You Must Know             
Stop Shot      
Stun Shot       
Soft Follow Shots       
Angled Follow Shots        
Draw       
Angled Draw Shots      
Short Range Draw Shots       
1-Rail Follow      
1-Rail Draw      
Pocket Hangers       
Advanced Position Play   (see this section in the Sample Pages            
Draw Floater   (see this section in the Sample Pages         
Finesse Draw Through Traffic   (see this section in the Sample Pages           
No Rail Float Distances    (see this section in the Sample Pages        
Precision Stun       
Draw/Stun       
Draw/Stun Wizardry     
Follow/Stun       
Follow/Stun Floater     
Finesse 2-Railer       
Pound Shots       
Pounding Cross Table       
Precision Pounding       
Side Pocket to the End Rail       
Approaching the Rail at an Angle                                   
Two Useful Routes        
Side Pocket Floater        
Opposite Routes (I)        
Opposite Routes (II)       
Down the Long Rail        
Creativity and Execution = A Super Shot        
Using English for Position        
Spinning Your Ball          
Basic Spin Shots        
Weaving Through Traffic        
Spin Follow        
No Rail Position Play       
Hold Shots        
Spin to Increase Sideways Travel      
Masse Cut Shot Escapes the End Rail          
English Off the Rail       
Soft Outside English Draw Floater        
Kill Shots with Inside English          
Reyes Caught in the Act        
Position Zones         
Choosing a Route          
The Most Common and Desired Cut Angles               
Learn Traveling Distances        
In the Zone   (see this section in the Sample Pages        
Identifying the Zone   (see this section in the Sample Pages                
Down the Line   (see this section in the Sample Pages            
Entering the Wide Side   (see this section in the Sample Pages          
Grades of Position        
The Pinpoint Approach        
The Position Play Paradox        
The Real Zone        
Working with off Angles         
The Big Ball Obstructer         
Pocketing for Position        
Precision “Cheating”        
Variety            
When You Need Speed       
Eliminate the Angle       
Either Side of Straight On       
Cheating the Side Pocket        
Fine Points of Position       
Precision Planning      
Tangent Line Connecting Points        
Testing Your Tangent Vision        
Precise Planning Using the Tangent Line      
Angle of Departure for Position        
Distance from Rail        
Position Route Predictability (I)       
Position Route Predictability (II)           
The Obstacle Course       
Negotiating the Obstacle Course        
Finesse Your Way By Obstacles        
Tolerances In Avoiding Obstructers          
Hitting Balls for Shape       
Using a Stopper        
Bumping with Accuracy       
Precision Ball Bumping        
Glancing off a Ball for Position        
Combo Shape       
Combo Nightmares        
Control on a Combo      
Controlling the Object Ball on a Combo       
Rail Targets       
Diamonds are Your Friends      
Cross-town Using the Road Signs              
Back to Top
7 – Clusters      
Cluster Busting – An Overview       
The Problem                        
Common Mistakes               
Three Cluster Busting Tools        
The Tangent Line            
Angle of Departure        
Breaking Off the Rail        
Making Precise Contact        
Gaps and Points         
Where to Hit the Target Ball         
The Right Speed         
Before and After   (see this section in the Sample Pages          
Reading the Cluster   (see this section in the Sample Pages         
Where Will They Go?   (see this section in the Sample Pages         
A Master Cluster Break    (see this section in the Sample Pages         
The Next Shot            
Take Out Some Insurance            
Classic Insurance Ball        
Long Distance Insurance Ball        
Different Types of Locations       
Distance to the Cluster       
Clusters in the Open         
Clusters on the Rail            
Timing the Cluster Break        
Timing the Cluster Break        
Opportunity Knocks       
Advanced Planning        
Cluster Busting Scenarios        
Don’t Break Up Balls Unnecessarily            
8-Ball on a Disaster                      
High Risk Cluster Breaking        
Two Double Cluster Breaks         
Drawback Cluster Breaks        
Masse Break Out                                          
Creative Cluster Busting Shape        
Playing for a Roll on a Breakout         
Breaking for Runouts        
Large Cluster Breaks         
Mass Cluster Busting       
When to Blast a Cluster       
Side Pocket Shots to Break Clusters       
Side Rail Mass Clusters        
Good Clusters        
The Perfect Cluster         
Good Clusters        
Back to Top
8 - Problem Balls          
Balls in Bad Locations        
Balls on the Rail Near the Side        
Balls on the End Rail       
Balls in the Middle (I       ) 
Balls in the Middle (II)       
Trouble Balls         
Difficult to Get Position On        
Access Balls                    
The Open Trouble Ball      
Shadow Balls                        
Avoiding the Shadow Ball       
Dealing with the Shadow Ball        
Partial Pockets   (see this section in the Sample Pages         
Big Blocker Balls   (see this section in the Sample Pages              
Position Lane Blockers    (see this section in the Sample Pages         
Two Birds with One Cue Ball   (see this section in the Sample Pages         
8-Ball Blocks Pocket        
The 1.5 Diamonds Rule                    
Eliminate Your Own Blocker          
Opponent’s Balls that Guard the 8-Ball        
Timing is Critical        
Strike While You Can         
Don’t Be Greedy        
Take Care of Trouble Now        
Solve the Bigger Problem Now      
Shooting Balls Away from the Mainstream        
Saving the Problem Ball Till Last        
Follow the Dominoes        
Patterns to the Trouble Ball          
A-1 Top Priority        
Precision Planning and Execution        
Double Trouble         
Clear an Area of a Big Problem       
Pocket Blockers                
Combo Carom Removes Blocker        
Carom a Blocker Out of the Way        
Two Problems – Two Solutions        
Stripping Pocket Blockers        
Two Game Winners        
Back to Top
9 - Offensive Play                  
Tools for the Planning Process     
Three Balls at a Time (I)                        
The Five Basic Possibilities          
Three Balls at a Time (II)        
Pay Attention to Details                                                            
Survey the Table Before Shooting              
Use Landmarks to Plan Position       
Use Your Imagination                                                                
A Creative Solution      
Creative Bank Shape        
Safety or Shot – Play Your Game        
Play the High Percentage Sequence                                          
Take the Hard Shot – Balancing Shots        
Pocket Choice        
Bar Table Position         
Consider All Six Pockets       
Check Available Pockets      
Far Pocket Shape         
Play to the Long Side         
The Short Side        
Winning Pattern Concepts   (see this section in the Sample Pages        
Clearing Out an Area    (see this section in the Sample Pages          
Clearing Two Sections   (see this section in the Sample Pages        
Take the Low Balls First   (see this section in the Sample Pages        
Up and Down the Table    (see this section in the Sample Pages           
Two Balls to the Same Pocket                
Balls in the Middle      
Looks Easy But Its Not      
Operating from the Center      
Guaranteed Shape                                     
Cinching Long Range Shape        
Using an Easy Shot to Play Difficult Shape      
Shotmaking/Position Matrix              
Playing Position for a Tougher Shot on Purpose      
Taking Pot Luck                         
Playing for a Roll and Position         
Bank Position                                
Setting Up a Combo      
Getting Shape on a Combo      
Plan B            
Develop a Plan B Mentality                    
Playing Position on Two Balls at Once      
Two Ways the Hard Way      
Insurance Position Balls      
Plan B Choices           
Choose a New Route              
A New Pattern      
Recovering from an Error                       
Changed Sequence   (see this section in the Sample Pages         
Plan B Breakouts   (see this section in the Sample Pages         
Plan C   (see this section in the Sample Pages        
Abandoning a Runout – Plan B       
Abandoning a Runout (I)             
Abandoning a Runout (II)      
Safety Time      
Risk Management        
Take Nothing for Granted        
Develop Your Early Warning System          
Margin for Error       
Right Side/Wrong Side (I)                                                               
Right Side/Wrong Side (II)                                                                
When to Play Area Shape                                                      
Avoid Tying up Balls        
Plan Your Route and Avoid Obstructions                                
Skirting Disaster      
What if You Might Run Into Them?        
Avoid Scratching        
Direct to Pocket Scratches      
Two More Possible Scratches        
The Cue Ball’s Initial Path After Contact      
Three Ways to Avoid a Scratch      
“On” or “Off”        
Angle of Departure to Avoid a Scratch      
Scratch Zones – Side Pockets       
Scratch Zones – Corner Pockets      
Back to Top
10   – Runout Eight Ball          
When to Play Offense         
The Big Questions                               
What Makes a Pattern Difficult?      
Rating a Layout –The 1-5 Scale       
Odds for Each Level of Player      
What is Your Level of Play?      
A Method for Deciding If You Should Attempt a Runout      
General Rules for Timing a Runout Attempt      
The B Players Lament      
The Biggest Blunder in Pool        
The Failed Runout      
Your and Your Opponent’s Failed Runouts           
Hot to Spot a Failed Runout            
The Big Net Indicator                                              
Avoiding the Failed Runout                                    
The Eight Ball Player’s Promise      
Key Balls  (see this section in the Sample Pages          
The All Important Key Ball   (see this section in the Sample Pages          
Characteristics of the Best Key Balls  (see this section in the Sample Pages          
Excellent Second Choice Key Balls   (see this section in the Sample Pages               
Congestion Increases the Need for a Key Ball                            
Unusual Key Balls or “9-Ball Position” on the 8-Ball       
When to Shoot a Key Ball Prematurely         
When to Improve a Key Ball        
KB2KB       
KB2KB (I)        
KB2KB (II)        
KB2KB to the Hidden Key Ball       
Process of Elimination Planning        
Introduction to PEP      
It Starts with a Runnable Rack      
Running Out in Sections Using PEP              
Process of Elimination Planning in Action (I)       
Process of Elimination Planning in Action (II)       
The Last 3-5 Balls           
Become a Closer                         
An End Game Runout Disaster        
Open Table Runouts       
Open Table Errors        
End Game Pro Precision – Closing the Deal       
Negotiating End Game Traffic        
A Precise End Game Pattern            
Precision End Game Run Out        
Play Them as They Lie      
Run Killers        
Phil Capelle’s Player Review         
Imagining the Future      
Balls in the Middle      
Nearly Impossible       
Accept the Layout         
Don’t Let the 8-Ball Distract You        
Runouts from Master Play        
Precision Runout in Traffic       
Includes a Bank            
One Tough Runout       
Connecting the Dots in Style       
Back to Top
Part III – Strategy & Defense
11   – Choosing a Group 
 
        
The Table Gives Complete Information      
Why Choosing the Right Group is Important          
Types of Table Layouts      
Open Table – The Rules         
Choosing the Better Group         
The Selection Process                                                    
The Main Theme - Offense or Defense                          
Checklist for Evaluating the Position of the Balls         
Labeling & Evaluating the Balls        
Labeling & Evaluating the Balls (I)        
Labeling & Evaluating the Balls (II)       
Labeling & Evaluating the Balls (III)       
Shared & Separate        
Shared & Separate  (I)        
Shared & Separate  (II)       
Shared & Separate  (III)        
Shared & Separate  (IV)       
Evaluating Typical Layouts   (see this section in the Sample Pages         
The Classic Duck Pond   (see this section in the Sample Pages          
The Decider   (see this section in the Sample Pages                    
Problem Ball = Failed Runout    (see this section in the Sample Pages) < /FONT >         
One Group is Easy – The Other is Hard   (see this section in the Sample Pages          
Both Groups Have Problems      
Devils in Disguise                  
When to Take the Hard Shot        
Nowheresville       
Follow the Masses      
Look for Concentrations of Balls        
The 8-Ball is in a Precarious Position        
Layouts from Hell        
ABC’s Of Choosing a Group       
Subtle Advantages        
Shoot the Harder Shot First      
Offense or Defense       
Rating Layouts       
When to Delay the Decision        
When to Let Your Opponent Decide        
12   - Defensive Play       
What to Leave Your Opponent        
A- The Best Hooks       
Blocking Natural Kick Routes        
Force Them to Play Short Kicks        
Big Balls Near the Rail        
Sharp vs. Wide Angles      
The Freeze Up Safety        
B – Tough Leaves       
Friendly Enemies            
Leave ‘Long Shots’        
Leave a Clear Shot at Nothing       
Leave Off-Angle Banks               
C – Pass on a Shot       
Jack’em Up        
Leave a Tough Cut/Bank        
Their Response & Your Next Shot         
Pool as Chess                    
A Three Shot Knockout      
Another Three Shot Knockout        
The Five Shot Knockout      
What If…?         
Don’t Overestimate Your Opponent’s Chances ( )           
Don’t Overestimate Your Opponent’s Chances (II)           
Adjust Your Safeties to Your Opponent                                             
If I Do This…Then       
Let Them Help You      
Your Next Shot   (see this section in the Sample Pages         
Seeing the Future  (see this section in the Sample Pages             
Crystal Ball Gazing   (see this section in the Sample Pages                                             
Safety Skills            
The   Basic Hits       
Tangent Line for Safeties            
Angle of Departure       
Controlling the Balls        
Cue Ball Position Routes on Safeties           
Controlling Both Balls                                         
Controlling the Object Ball        
Controlling Both  the Cue Ball & Object Ball        
Thin with Speed            
Strategic Banking       
Precision One Railers                                          
Two Three Railers        
Long Rail Blocker Bank                                      
Two Rail Bank       
Long Rail Crossover Bank        
Hooking Your Opponent                
Hook Zone – Your Safety Objective
      
Edge to Edge – Determining the Zone                   
Multi-Ball Hook Zones        
Widely Spaced Multi-Ball Hook Zones        
Getting to the Hook Zone       
Approaching a Hook Zone            
Use Common Position Routes to Play Safe           
Long Distance Hooks                                             
Call Safe and Hook        
Miscellaneous Hooks       
Create a Blocker          
End Game Defense      
Multiple Speeds and Objectives        
Block Those Kicks        
Finesse Safety Play             
Soft Follow Shots        
Taps and Nudges          
Remove a Blocker and Hook        
Behind the 8-Ball   (see this section in the Sample Pages                   
Divide and Conquer   (see this section in the Sample Pages          
An Impressive Soft Touch  (see this section in the Sample Pages                          
Super Soft Touch Safety   (see this section in the Sample Pages            
Problem Balls        
Pocket Blockers
          
Unblock a Pocket and Play Safe        
Blocking a Pocket         
Keeping a Blocker in Place or Not         
Cluster and Problems       
Break and Hook (I)       
Break and Hook (II)        
1-2-3  and Stop        
Bank to Break       
Create Problems for Your Opponent       
Isolate Your Opponent’s Problem Balls             
Be a Trouble Maker        
Use an Intentional Foul                       
A Lesson in Tying Up Balls                           
Part Shot / Part Safety        
3/4 Shot / 1/4 Safety     
1/2 Shot / 1/2 Safety     
1/4 Shot / 3/4 Safety          
Part Shot / Part Safety – Thin Cut      
Part Shot / Part Safety – Early Risk Taking      
Part Shot / Part Safety – Bank and Hook      
Part Shot / Part Safety – Defensive Position      
Missing on Purpose                  
Missing Early in the Game            
Miss the 8-Ball Cut Shot        
Miss the 8-Ball on Purpose        
End Game Safety Play        
Don’t Miss an End Game Safety        
Put Your Ego On Hold                           
End Game Super Safeties        
Combo Opponent’s Ball        
Call Safe and Make a Ball        
Your Choice       
Banking Away a Trouble Ball        
The Solitary 8-Ball   (see this section in the Sample Pages        
Freeze’em to the Rail    (see this section in the Sample Pages         
Bank to the Far End Rail    (see this section in the Sample Pages         
Pass on a Bank    (see this section in the Sample Pages                                       
Pass on a Long Shot    (see this section in the Sample Pages         
Intentional Kick Safety        
Double Bank        
13   – Strategy            
Strategic Eight Ball       
The Layout and Your Chances of Winning               
The Shifting Sands              
ABC’s of Decision Making       
ABC’s of Shot Selection (I)        
ABC’s of Shot Selection (II)       
Adjust Your Game to the Competition       
When You Are the Far Superior Player      
A Tale of Three Players              
Be an Oddsmaker        
The Layout and Your Chances of Winning           
Stacking the Odds                   
Your and Your Opponent’s Percentages      
Rooting for Your Opponent           
Rooting for Your Opponents            
Chasing that Confounded Last Ball      
Before…And After                         
The Ball Counter’s Lament             
A Typical Game of Eight Ball       
5 Kinds of Layouts                                
The Length of a Typical Game              
Short Games ( -  turns)                         
Medium Length Games ( -  turns)         
Lengthy Battles ( + turns)                      
Stages of a Game        
Know the Stages       
Changing Back      
Changes in the Lifecycle of a Game                      
A - The Beginning                 
B – The Middle Game          
C - The End Game      
The Three Stages Illustrated                 
Beginning      
Middle      
End      
Ball Count & Strategy         
Laws of the Ball Count                             
Typical Ball Counts      
Winning Strategic Maneuvers   (see this section in the Sample Pages         
Winning “Your” Games  (see this section in the Sample Pages           
Winning “Lost” Games   (see this section in the Sample Pages          
When to Go Down Shootin’   (see this section in the Sample Pages          
Don’t Delay the Inevitable              
Play The Extra Safety              
When You Know You’re In Trouble          
When You Turn Over the Table             
When to Pocket Balls                  
Run to a Hook        
The Primary Factor       
Secondary Factors                                     
Solving One Problem at a Time       
Unequal Problems (I)                             
Unequal Problems (II)        
Pass Up an Open Shot      
Bank It Out of Trouble           
Get Rid of Big Trouble        
Dare to Look Like a Fool          
Play Possum         
Creating Problems for Your Opponent            
Don’t Exercise Your Right to Choose          
Scramble the Eggs        
Use Baseball Tactics   (see this section in the Sample Pages             
Your Guardian Angels   (see this section in the Sample Pages            
Gaining a Tempo   (see this section in the Sample Pages                   
Multiple Strategic Objectives           
Roger’s M.O. Special                                 
Multiple Objectives (I)         
Multiple Objectives (II)         
The 8-Ball         
A Neutral 8-Ball        
You Have the 8-Ball Surrounded        
Your Opponent Guards the 8-Ball       
Bomb Squad      
You Both Guard the 8-Ball       
14   - Ball-In-Hand          
Ball in Hand After the Break          
Behind the Line & Anywhere       
How You Get BIH        
Setting the BIH Trap                  
Run and Stop to Create a Cluster Break        
Multiple Objectives        
Make Ball and Call Safe        
What to Do with BIH             
Create a Cluster Buster        
Break and Hook       
Creative Cue Ball Placement        
Pinpoint Shape   (see this section in the Sample Pages                                            
Win a “Won Game”  (see this section in the Sample Pages                
More than One Objective  (see this section in the Sample Pages          
Manufacture a Key Ball   (see this section in the Sample Pages  
Giving Up BIH        
When to Intentionally Give Up       
Relocate a Cluster Buster        
Purposefully Avoid Your Group               
 Shoot Their Ball In        
Handing Over the Cue Ball        
15  – Kick Shots              
Planning Kick Shots        
A Solid Game Plan*                 
From Best to Worst                 
The Quick Turnaround        
Typical Early Game        
End Game Torture        
Which Ball to Kick At       
What is Your Choice?      
Kicking Past Obstructers       
Skills       
Kicking to Hit      
Kicking Through Traffic      
Adjusting for Speed and the Table      
Kick Shot Strategies                      
Long Distance Lag to the Gap        
Soft Kick Safety         
Kicking with Precise Speed and Direction         
Kicking to a Group  (see this section in the Sample Pages                               
Kicking to Free Up a Ball  (see this section in the Sample Pages                        
Kicking to Break a Big Cluster  (see this section in the Sample Pages                
Kick or Take a Foul?   (see this section in the Sample Pages          
Half-Masse Kick Shots        
Two Ways to Escape        
A Specific Goal + Superb Execution = A Winner                 
Kick, Stick and Hook        
Kicking to Pocket a Ball       
Adjust-off-the-Triangle Method                
Kick Shot Expectations      
End Rail Kick Ins          
When to Kick the Long Way       
Kick Speciality Shots      
16  – Competition      
How Well Do You Play?      
League Play                       
Your Team      
Team Goals      
League Night      
The National Tournaments          
Tournament Eight Ball         
Tournaments                                       
The Field for Restricted Events      
Manage Your Expectations          
How to Win a Tournament          
The Double Elimination Format      
Preparing for a Big Tournament      
Money
                                         
Handicapping Eight Ball      
The Rules      
Time       
Hustles and Shark Moves      
The Score        
The Score and its Impact                  
Rounding Out Your Game      
Three Main Types of Players      
The Score in Progress      
How You React to the Score      
Scores in Team Play                             
Preparing for Competition        
The Opponent Factor      
Intimidation      
The Intimidators                              
Motivating Yourself for Peak Performance               
Individual Motivation  - The Power of Multiple Motivators      
Team Motivation          
Scouting Your Opponent         
Intelligence Reports      
The Mini-Max Strategy      
Winning and Losing at Eight Ball
        
Length and Layout      
Winning More Than Your Share      
You Are a Champion in the Making                   
Analyze Wins and Loses         
Just the Facts      
Learning from Losing                                     
Learning from Winning      
How Your Analysis Helps Your Game      
ABCs of Eight Ball        
Adjusting Your Game to Your Opponent      
C vs. C – Win in the End Game   (see this section in the Sample Pages        
C vs. B – Be a Troublemaker    (see this section in the Sample Pages       
C vs. A – Relax and Have Fun   (see this section in the Sample Pages        
B vs. B – Beware of the Defensive Genius   (see this section in the Sample Pages        
B vs. C – Keep the Pressure On      
B vs. A – You Can Score an Upset      
A vs. A – Seek the Winning Edge      
A vs. B  – Treat Them With Respect      
A vs. C  – Setup the Table for a Sure Win       

Part IV – Improving Your Game
17  – Practicing Eight Ball 
     
Rating Your Game in the Key Competencies      
Practice Environment             
Solitary Practice        
How to Structure Each Session          
Practice Tips for Solitary Sessions          
Your Practice Partner              
Play Bar Pool with Novices      
League Team Practice
      
18  – Drills for Eight Ball  (see this section in the Sample Pages)            
Fundamentals  (see this section in the Sample Pages        
5 Donuts in a Row  (see this section in the Sample Pages                 
Cue Over the Diamond Drill        
Slow Roll Stroke Drill          
Position Play           
9 X 2 Drill      
Vertical Axis Only      
Progressive Position Drill      
2-Rail Precision      
Target Ball                                      
Draw in the Center      
Pattern Play       
Balls in the Middle       
No-Rail Perfect Shape Drill       
Remove Some Balls Drill        
How to Learn Pool       
The Self Corrective Process      
The Changeover Point      
Clusters       
Off the Rail Cluster Breaks      
No-Rail Cluster Busting      
Shotmaking       
Tips on Shotmaking Practice      
Zen Master Distraction Drill      
Test Your Blade      
Two Tough Shots to Master      
Safeties & Strategy           
Chess Pieces Drill (I)      
Chess Pieces Drill (II)      
Skimming Drill      
Appendix                  
Glossary          
Player Bios and Index          
Blank Table      
League Associations      
Accu-Stats Invitational Tapes      
Capelle’s Other Books       
   


See also:  Table of Contents for 
Play Your Best Pool
Play Your Best Straight Pool
Play Your Best Nineball
Capelle on 9-Ball
Mike Massey's World of Trick Shots

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