| CHAPTER
1 - Shotmaking |
Position Play or Shotmaking?
The Fundamentals
Stance
Grip
The Bridge
The Stroke
12 Keys for Getting in Stroke
Shot Selection
Difficult Shots
Extending Your Comfort Range
Use Feedback from Missed Shots
Missed Shot Tendencies
Classifying Shots By Difficulty
Shots You Must Master
Maximum Practical Cut Angles
Side Pocket Cut Angles
Thin Cuts Rail First
Off the Rail (P)
Jacked Up Near the Rail
Basics of Banking
Short Rail Banks
Try this Bank for Fun (P)
Long Rail Bank Cut Angles
Crossover Bank Shots
Bank Combos Offer a Big Target (P)
Aiming Factors
Using the Aiming Factors
Combining Aiming Factors
Billiards
Billiards Using the Tangent Line
The Draw Back Billiard
The Diversion Billiard
A Long Distance Billiard (P)
Caroms
Combinations
Difficulty of Various Combos
Combo or Partially Blocked Shot?
Rail First Shots
Curve Shots
A Masse/Curve Shot (P)
Jump Shots
The Pros Use of the Jump Shot
Legal Jump Cues
Practicing the Jump Shot
Technique
The Cue Ball's Flight Pattern
Playing Position
When to Jump
When Not to Jump
Shooting the Gamewinner
Ideal Position on the 9-Ball
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| CHAPTER
2 - The Break |
The Importance of the Break
C Players
B Players
A Players
The Pool & Billiard Study
Your Optimum Break Speed
The Strong Breakers Advantage
Goals for the Break Shot
Where the Balls Go on the Break
Playing Position After the Break
Losing the Cue Ball on the Break
Where the Pros Scratch
Cue Ball Location
Looking for the 'Sweet Spot'
Looking for the 'Sweet Speed'
The Control Break
Setting Up for the Break Shot
The Break Shot Stroke
Johnny Archer's Break
The Cue Balls Flight Pattern
The Sardo Rack
Racking is as Easy as 1-2-3
Reading a Table for Tendencies
Racking Technique
Accept Imperfection
The Racker - It Takes All Kinds
When to Play Rack Inspector
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| CHAPTER
3 - Position Routes |
The Run Out Game Plan
The Sequence for Learning Position
Cueing - Learn to Become Multi Dimensional
English and Position Play
Rules for Using English
How English Affects the Cue Ball
How English Affects the Rebound Angle
The Cue Ball's Traveling Distance
Mixing the Right Ingredients for Position
The Primary Emphasis
Don't Fight the Physics of Pool
ABC's of Position Plays
Recovery Shape
Setting Your Positional Goals
Average Players
Advanced Players
Expert Players
Learn Both Sides of the Shot
Formulas for Position Play
No Rail Position Routes
Stop Shots (C)
Soft Follow Shots (C)
Power Floaters (A)
Follow Stun (B-A)
Basic Short Range Draw Shots (C)
Long Draw Shots (A & B)
The Return Path on Draw Shots
Draw Floater (B)
Draw Stun (B)
One-Rail Position Routes
Basic Follow Routes (C)
Balls Near a Pocket (C)
Pocket Speed Position and the Lag Shot (C) & (A)
One-Rail Follow on 30-Degree Cut (C)
Inside English and the 90-Degree Reference Line
How the Angle Naturally Widens (B)
Long Distance 1 Rail Follow (B)
Targeting the Contact Point (B)
Long Distance Finesse Stun Follow (A)
Basic Side Pocket 1 Railers (C)
Creeper Follow (B)- (P)
Inside Power Follow (A)- (P)
1-Rail and Out (C & A)
Draw Across Table and Out (B)
Draw Across Table and Out on Backcut (B)
Draw to the Rail and Out (B)
Draw Up the Side Rail (C)
Finesse Draw Outside English (B)
Draw Kill Shot (A) and (B)
Side Pocket to the End Rail (C)
The Pound Shot (A) - RR
Super Hard Pound & Draw (A)
Creating an Angle (B)
Two-Rail Position Routes
Two Rails with Follow (C)
Cueing and Speed Affects the Follow Route (B)
Two Rails with Inside Follow (B)
Shallow Angle Two Railer (B, B, & A)
Small Cut Angle Two Railer (A, A, & B)
Crossing the Table with English
Long Distance Side Rail Follow Shots - (B & A)
Avoiding a Common Scratch (C)
A Natural Centerball Two Railer (A)
Going Deep into the Corners - (P)
Reversing with Outside English (A)(P)
Across and Down with Inside English (A), (P)
Two Rails with Draw (C)
Stun Draw Two Railer (B)
Two Rails Across with Draw Outside (B)
Stun Across and Down the Table (B)
Basic Side Pocket Two-Railer (A)
Side Pocket Inside English two-Railers (B) Inside Draw
2 Rails (A), (P)
Three Rail Position Routes
Power Three-Railer (B &A)
Off Side Rail Three-Railer (B)
Three Rails Across (B &A)
Three Rails After a Thin Cut (A) (P)
Power 3 Rail Position (A) (P)
Side Pocket 3 Railer (C)
Inside English Side Rail 3 Railer (A)
Inside English Three-Railer (B) (P)
Inside Draw off the Side Rail (A) (P)
Cross Table Twice (A) (P)
Massive Three Rail Draw (A) (P)
Four-Rail Position Routes
Draw Four-Railer (A)
Four Rails to the Short Side (A) (P)
Inside English 4 Rails to the Short Side (A) (P)
4 Rails with Inside Spin (2) (A)(P)
Long Distance Four-Railer (A) (P)
Follow/Pound Around the Table (A) (P)
Thin Cut Four Rail Route - (A) (P)
Position off of Bank Shots
Cross Corner Bank Routes
Long Rail Bank Routes
Crossover Side Pocket Bank
Intentionally Banking for Shape
Around the Table Bank Shape (A) (P)
Draw to Rail and ut off a Cut Bank (A) (P0
Draw for Shape off the End Rail (A) (P)
Bank and Go Three Rails - (A) (P)
Position Play Errors
Why Errors Happen
The Corrective Cycle
Specific Error Tendencies
General Error Tendencies
Shots with High Error Potential
Landing Behind the Big Ball
Undercutting for Position
Overcutting for Position
Hitting Another Ball
Choosing the Wrong Route
Speed Control
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| CHAPTER
4 - Fine Points of Position |
Hitting Balls for Position
Hit Ball the 9-Ball for Shape (P)
Using a Backstop (P)
Using a Backstop (2)
The Kiss of Death
Billiards for Position
Billiards for Shape (P)
Draw/Billiard for Shape
Bouncing off an Obstructer for Shape
Position after a Combination
Controlling Both Balls on a Combo
Rail First Combo Guarantees Position (P)
Shape After a Combo (P)
The Angle Of Departure
Angle of Departure on Soft Follow Shots
Playing Position Using the Path of Departure
Cut Angle Dictates Angle Out
Frozen Balls
Angle In Dictates the Angle Out
The Cue Ball Tends to Run Wild
Big Danger on Frozen Balls
Various Concepts
Peripheral Vision
Take the Long Way Home
Using Balls as Targets and Landmarks
Cheat the Pocket
Rail First Position
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| CHAPTER
5 - Principles of Position |
#1 Speed Control
#2 The Correct Cut Angle Optimizes Position
#3 Know the Boundaries of a Position Zone
#4 Margin for Error
#5 When to Play Area Shape
#6 Survey the Table Before Shooting
#7 Playing for Three Balls at a Time
#8 Play the High Percentage Sequence
#9 Right Side/Wrong Side
#10 Play to the Long Side When Possible and Practical
#11 Ball in Hand Shape
#12 Playing Down the Line of a Position Zone when
#13 Enter the Wide Part of a Position Zone
#14 Play Natural Shape as Often as Possible
#15 Plan Your Route and Avoid Obstructions
$16 Use Rail Targets
#17 Avoid Scratching
#18 Keep the Cue Ball Away from the Rails and Other Balls
#19 Pay Attention to Details
#20 Play Your Game
#21 Use Your Imagination
#22 Know the Exceptions to the First 21 Principles
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|
| CHAPTER
6 - Pattern Play |
The Run Out Game Plan
Pattern Recognition
The Primary Skill of Pattern Play
Position Routes as Tools
Key Principles of Position for Planning Patterns
A Tale of Two Players
Become a Skillful Navigator
Choosing the Optimal Route
Distance Affects Your Choice of Routes
Obstruction Creates a Gap in Position Zones
Connecting Naturally to the Next Ball
Using a Natural Route to Avoid a Combo (P)
Drawing to the Right Side (P)
Setting Up the Zorro Shot (P)
Setting Up a 1 Rail Route (P)
Three Ball Patterns
Good Speed to Get on the Right Side
Setting up Two Way Position
When A Sharper Angle Works Better
A Multiple Option Pattern - Two Way Position
End-to-End
4 Ball Patterns
Second Ball Cut Angle
The Second Ball's Cut Angle is Key
Setting Up Down the Line Shape
One Good Angle Leads to Another
Don't Fight the Table
Accept what the Table Gives You (P)
Cinching Position with a Long Shot (P)
Play Shape for a Combo
Simple is Often Best
Don't Needlessly Play Shape When You Have Shape
Keep it Simple to Avoid Trouble (P)
A Sensible but Overlooked Pattern
The Easiest and Best Sequence (P)
The Right Choice is a One Railer
Shoot Easy Combos to Simplify Things
Pocket Choice
Setting Up the Short Side (P)
Use All Six Pockets (P)
Multiple Pocket Shape (P)
Managing Risk and Avoiding Trouble
Weighing Risk and Reward
Going Near a Pocket for Shape
Balls Together Away From the Rail
Shape Versus Scratch
Shape for a Safety (P)
Avoiding Trouble with the High % Route (P)
The Gap Past the Side Pocket
Precision Pattern Play
Precision Pattern Play (P)
Top Flite Planning and Execution (P)
Precision Short Side Shape (P)
Across and Out to a Small Zone (P)
Setting Up a Precision Follow Shot (P)
Ultra Precise 1 Railer (P)
Draw Control (P)
Improving the Layout by Moving a Ball
Optional and Mandatory Layout Improvement
Looking Ahead
Getting a Ball off the Rail (P)
End of Rack Pattern Play
End of Game Run Out %'s
The 9-Ball Determines the Correct Route
When to Play for a Cut on the 9-Ball
End to End on the Last Three Balls (P)
The 8 and 9 are on the Same Rail
End of Rack Pattern (P)
Sending the Cue Ball to Center Table (P)
Side Versus Corner Pocket
Side Versus Corner
Patterning Balls in the Middle
Ball in the Middle (P)
Shaping a Ball in the Middle of the Table (P)
Two Consecutive Balls on the Same Rail
Two Consecutive Balls on the Same Side Rail (1)
Two Consecutive Balls on the Same Side Rail (2)
Either Side of the Ball Can Work
Either Side Works Just Fine
One Side Is Better
End Rail Position
End Rail Position (2)
Setting Up for a Bank
Bank Shape Zones
Playing for a Bank (P)
Miss Position then Play a Bank (P)
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|
| CHAPTER
7 - How to Run Out |
The Run Out Game Plan
The Importance of Shotmaking n Running Out
Starting and Maintaining a Run Out
The 5 Step Position Grading System
Run Outs of the Champions Shot by Shot
A Double Hill Thriller (P)
Reyes In Route to a Double Hill Thriller (P)
Hall Captures His Second U.S. Open (P)
Souquet's First Big Title In America (P)
Sigel Shows Off His Run Out Power (P)
Guts, Determination, and Superior Shotmaking (P)
Strickland's Firepower Wins 4th U.S. Open (P)
Precision at Long Range (P)
Rempe's Mastery of the Cue Ball (P)
Learn From Observing the Best
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|
| CHAPTER
8 - Cluster Management |
Cluster Management
Reading Clusters
High % Breakouts
Low % Breakouts
Avoid High Risk Cluster Busting
Controlling the Path to the Cluster
Timing a Break Is Critical
The Ideal Cluster Busting Scenario
Use Ball in Hand to Break Clusters
Breaking a Cluster with BIH (P)
How to Break a Cluster (P)
Precision Cluster Breaking
Break a Cluster with a Safety (P)
Use a Bank to Break a Cluster
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| CHAPTER
9 - Reading the Table |
The Football Analogy
The Stop Light Analogy
A Simplified Decision Matrix
Know Your Game and Play Your Game
Get to Know the Table
Where the Balls Tend to Locate
Reading the Table
How to Read the Table
The Various Types of Layouts
The Roadmap (or Cosmo) (P)
Tough Racks that Appear Easy
Precision Run Out is Possible
A Traveling Rack
A Tough Position Play (P)
The Out Shot (P)
Short Rack Opportunities (P)
Congestion Rules from the Start
Congestion at the End
The Improbable Dream (P)
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| CHAPTER
10 - Pushout Stragety |
Professionals Use of the Push Out
The Push Out is a Valuable Strategic Weapon
Common Errors
The 40-60 Rule of Push Outs
Push Out Decision Making Matrix
Developing a Winning Push Out Game
Basics of Cue Ball Control
Shoot Don't Push
Leave Two Tough Shots
Bank or Cut - Wha's Your Preference?
When to Kick at a Pocket Hanger
Accept Free Shots
Get It Close to the Rail
Push to an Uncertain Hook
Sucker Shot versus Smart Safety
Combo in the Lowest Numbered Ball
Make the Run Much Tougher
Pocket a 9-Ball in the Jaws
Tying Balls Up
The Beginner's Big Mistake
Pushing to a Semi-Easy Hook Opportunity (P)
Be Wary of the Congestion Factor
A Bluff Could Lead to a Mental Mistake
Push Out to a Better Kick Shot (P)
Combining Elements of a Push Out
Jump or Kick?
Cluster Balls Past Your Money Ball
Get Your Money Ball in Front of a Pocket
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| CHAPTER
11- Safety Play |
Mindset for Safety Play
Defensive Goals
Rating the Quality of Your Safeties
The Spectrum of Safeties
Skills for Excelling at Safety Play
Mastering the Basics
Hitting the Object Ball the Correct Thickness
Controlling the Cue Ball'sPath off the Rails
The Angle of Departure
The Thin Hit
Draw Control
Safety Skills Inventory
Knowing When to Play Safe
Safety Over a Shot
Selecting the Best Safety
Which Safety is the Better Choice?
Basic Hook Safeties
Hitting the Hook Zone
Hitting the Hook Zone (2)
Eliminating Options
Block the Natural Kick Route
Hooking Behind the 'Big Bal'
Basic Hook (P)
Off the Side Rail and Down Table (P)
Multiple Ball Hook Safeties
Risk Versus Reward
Multi Rail Hook Safeties
Controlling the Right Ball is Key
Airtight Safety (P)
Controlling the Cue Ball at Long Range (P)
Beware of the Returning Object Ball
Control Both On a Billiard (P)
Don't Accidentally Make a Bank
Control Both Balls (P)
Thin Hit Across Table (P)
An Effective Long Distance Safety (P)
Using Available Blockers
Using Available Blockers (P)
Window Free (P)
Banking Past a Big Ball
Soft Follow Shot Safeties
Lock'em Up Tight
Super Soft Hit Safety (P)
A Finesse Follow Shot Safety
Inside English Kill Shot Safety
Finesse Draw Safeties
Soft Draw Hook Safety (P)
Draw Spin Finesse Safety
Thin Hit Safeties
Thin Hit at Short Range
Frozen Ball Safety
Ball in Hand Thin Hit Safety
Thin Hit Safety or Bank Shot?
Perfect Speed Avoids Possible Scratch (P)
Crossover Bank Safeties
Safes with a Carom
A Carom Safety
A 'Dead' Carom Bank Safety
Carom Safety at Long Range (P)
Kick Safeties
Two Rail Kick Safety (P)
Short Rail Kick and Stick
Thin Hit Kick Shot
Missing Safe (1/2 Safe, 1/2 Shot)
Overcut to Miss Safe
Miss Short Rail Banks on the Pro Side
Cross Side Bank Safeties
Cross Side Safety Bank
Missing Long Rail Banks on the Pro Side
Leave a Tough Shot after a Bank (P)
End Game
Long Distance End Game Warfare (P)
Two End Game Bank Safeties
Strategic Safeties
Pass on a Shot that Leads Nowhere
Pass on Shot, Hook at Long Range (P)
Pass on Shot for Sure Safe (P)
Simplify the Rack with Ball In Hand (P)
Set Up Combo on the 9-Ball (P)
Leave Shots Your Opponent Doesn't Like
Creative Safety Play
Imagination Creates a Winning Safety
Grady's Near Masterpiece (P)
Jump and Hook (P)
Rail First Safety (P)
Use a Second Ball as a Stopper
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| CHAPTER
12 - The Kicking Game |
Your Attitude Towards Kicking
The #1 Basic Requirement
The Possible Outcome - How You View a Kick Shot
A Game Plan for the Kicking Game
Basics of Kicking
The Importance of Speed Control
Adjusting for Speed and the Table
Combining Adjustments
How to Adjust to the Table
English Pick Up
Testing a Table
The ABC's of Kicking Targets
Kicking to Hit
The Triangle Method
The Dominant Rail
Kicking Past Obstructers
Two or Three Rails is Often Better than One
Aim at the Big Ball
Long Distance End Rail Kicks
The Side Pocket Gap
Corner Pocket Gaps
'The Shot Heard Around the Pool World' (P)
Kick to Separate the Balls
The Big Ball Ensures a Hit
Separate the Balls
Separate the Balls (P)
Kick to Hook
Kicking at Balls Near a Rail
Kick and Stick (P)
Two Rail Stick and Hook at High Speed (P)
A Soft Hit Kick Safety
Kick and Hook One-Rail (P)
Kick and Hook (P)
A Perfect Kick and Hook (P)
Kick to Pocket
Tough, But Easier than it Looks
Ride the 9-Ball (P)
Kick to Pocket off the Side Rail
Skill Lets You Get Lucky Sometimes (P)
Creative Tactics
Creative Use of Spin Plus Great Execution (P)
Draw Bender
Jump/Kick and Hook (P)
Curve Kick Shot (P)
Kicking Errors
Don't Kick Softy to an Open Area of the Table
Avoid Scratching
Using the Wrong Speed (P)
A Common Scratch on a Kick (P)
Be Wary of the Point (1)
Be Wary of the Point (2)
Hitting the Wrong Side
A Sure Safety Beats a Suckers Kick Shot
Short Distance to the First Rail
Trying to Hit Balls Thinly and Missing Altogether
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| Chapter
13 - The ABC's of Strategy |
Rating Your Game and Testing Your Skill
Measuring Your Ability By the # of Racks Run
How to Measure a Run
Your Typical Good Runs
Personal Bests
The Three Phases of a Rack
Phase 1: The Beginning
Phase 2: The Middle
Phase 3: The End
The ABC's of Strategy
Strategy for All Levels of Players
Strategies for C Players
C Player vs. C Player
C Player vs. B Players
C Player vs. A Player
Strategies for B Players
B Player vs. B Players
B Player vs. C Player
B Player vs. A Player
Strategies for A Players
A Player vs. A Player
A Player vs. B Player
A Player vs. C Player
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| Chapter
14 - Competitive Nine-Ball |
Intimidation
-The Mental Side of Nine-Ball
Qualities that Opponents Find Intimidating
Style of Play
Fast and Flashy Players
Cold and Methodical
Your Arsenal of Skills
A Single Shot
A Picture Perfect Run Out
Your Reputation as a Player
Your Mental Strength
The Battle for Intimidation
Levels of Intimidation - the Spectrum
Nine Ball is a Battle of Skill Sets
Scouting Your Opponent
The Mini-Max Strategy
The Score - All About that Most Vital Statistic
Categories of Games
Accessing Your Top Gear and Closing a Match
Rolls, Mistakes and Great Shots
Developing the Killer Instinct
Men and Women in Today's World of Pool
Men and Women Competing Together
Tournaments
Types of Tournaments
Manage Your Expectations
How to Win a Tournament
Single Elimination
Double Elimination
Preparing for a Big Tournament
Money Games
Handicapping
Spotting
Combination Spots
Format
Money Management
The Rules
Time
Backers
Hustles and Shark Moves
The Collection Department
League Play
An Introduction
Your Team
Team Goals
Individual Goals
League Night
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| Chapter
15 - Practicing Nine Ball |
|
Rating Your Game in the Key Competencies
Champions Checklist
A Sample Comparison of Skills
Practice Environment
Increase Your Awareness
Solitary Practice
How to Structure Each Session
Practice Tips for Solitary Sessions
The ABC's of Practicing with a Partner
How to Practice with Your Partner
Having a Teacher, Coach or Mentor
Tips for Being a Great Student
Practicing Your Fundamentals
5 Donuts in a Row
Cue Over the Diamond Drill
Shotmaking Practice
Test Your Cut Shots
The Long Green Practice
Position Practice
1 Rail Rebound Pathways
Soft Follow One Rail
Draw Off One Rail
No Rail Position
Stop Shot
Follow Shots
Progressive Draw
Two Rail Position
Across and Down the Table
Hitting a Target Ball
Avoid Obstructers
Opposites Add Variety
Pattern Play
Build Your Run Out Power
Use Cosmos to Build Concentration
Practice the Key Principles
A Useful Run Out Drill
Additional Pattern Play Drills
Practice Drills For Safety Play
Controlling Sideways Drift
Float and Hook
The Cue Ball's Route After Contact (1)
The Cue Ball's Route After Contact (2)
Long Distance Hook Safeties
Kicking Practice
Break Shot Practice
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| Appendix |
|
Rules
Glossary
Equipment
Bar Table Nine-Ball
Ring Games
Where to Play Competitive
Blank Diagram
Great Players
Player Index
Accu-Stats Video Productions
Billiards Press
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