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PlayTable of Contents for
Play Your Best Pool


Chapter 1 Fundamentals 1
Chapter 2 How to Aim 27
Chapter 3 Shotmaking 43
Chapter 4 How to Use English 85
Chapter 5 Position Play 101
Chapter 6 Eight Ball 191
Chapter 7 Nine Ball 253
Chapter 8 The Mental Game 339
Chapter 9 Competitive Play 357
Chapter 10 How to Improve 379
Chapter 11 Practicing Pool 391
Chapter 12 How to buy  Equipment 415
  Appendix 429
  Glossary 435


 
CHAPTER 1 - Fundamentals
Grip
Bridges
Stance
Stroke
Short Course In Fundamentals
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CHAPTER 2 - How to Aim 
Preshot Routine 
Contact Point 
Cue Ball at Contact 
Pocketing A Shot 
Margin for Error 
Cut Shots 
Fullness of the Cut 
Target Size 
Where to Aim in the Corner Pocket 
Shooting Balls Down the Rail 
The Feel Method 
All Shots are Straight 
Setting up a Ghost Ball 
Watching Your Errors 
Dispersion Patterns 
Visualizing a Channel to the Pocket 
Visualizing a Line of Cue Balls 
Contact Induced Throw 
Contact Induced Throw at Forty Degrees 
Contact Throw at Long Distances
Different Degrees of Contact Throw
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CHAPTER 3 - Shotmaking
Basic Shotmaking 
Missing Shots - Why it Happens 
Cut Shots 
Measuring the Cut Angle 
The 90 Degree Test 
The Distance Principal on Cut Shots 
Cut Shots Angles 
Pocketing Down the Rail Cut Shots 
Spinning Cut Shots in with English 
Frozen to the Rail Cut Shots 
Close Together Cut Shots 
Side Pocket Shotmaking 
Combinations 
How to Shoot Combinations 
Combos And the Margin for Error 
Four Combinations Shots - Degree of Difficulty
Ball in Hand Combinations 
Frozen Combinations 
How Throw Works 
Three Ball Frozen Combinations 
Rail First Kick Combos 
Rail First Two Way Combos 
Bank Shots 
How to Measure Bank Shots 
How Speed affects Bank Shots 
How English Affects Bank Shots 
Typical Short Rail Bank Shots
Typical Long Rail Bank Shots 
Three Uses of Outside English 
Three Uses of Inside English 
Crossover Bank Shots 
Multi-Rail Bank Shots 
Carom Shots 
How to Pocket Carom Shots 
Dead Carom Shots / Throw Caroms 
Easy Carom 
Touch Cut vs. Easy Carom 
Rail First Frozen Carom 
Billiards 
The Theory of Making Billiards 
How to Alter the Cue Ball's Path 
How to Pocket Three Billiards 
Cutting in Billiards with Centerball 
Cutting in Billiards with Centerball (2) 
Dead Billiards and Throw Shots 
Rail First Billiards Using Draw and Follow 
Draw Back Billiards 
Rail First Shotmaking 
How to Pocket Rail First Shots 
Aiming Fail First Shots 
Using your Cue to Measure Rail First Shots 
Rail First Thin Cut Shots
Miscellaneous Shotmaking
Cue Ball Frozen to the Rail 
Jump Shots 
Curve Shot 
Push / Throw Shot 
Frozen / Frozen Shots 
Two Combo Bank Shots 
Four Assorted Shots 
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CHAPTER 4 - How to Use English
Shooting Down the Vertical Axis 
The Six Positions Using English 
Throwing Balls in with English 
Outside and Inside English 
Allowing for Deflection 
Deflection Test Results 
Deflection and Throw 
Missing Shots Because of Throw 
Missing Shots Because of Deflection 
How Curve Affects Aim 
Throwing in Shots Around Obstructions 
Pocketing Balls with English 
How English Affects the Cue Ball of the Rails 
A Short Course on English 
Rules of Thumb
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CHAPTER 5 - Position Play
Basic Position Play
Stop Shot Slight Angle Stop Shots
Ball in Hand Stop Shots 
Force Shots
Fine Tuning Force Shots
The Draw Shot
The Affect of Stroke Force on Angled Draw Shots
Draw Off the Side Rail with English
Drawing up the Side Rail with English
Back to the Rail Draw Shots with English
Force Draw
Power Draw
Nip / Draw Shot
The Jack-Up Draw Shot
The Follow Shot
Follow Shot Drills
Force Follow
Soft Follow Shots
Nip Follow Shots
Straight-In Cheat the Pocket Follow Shots
Follow with English
Principles of Position Play
The Principles in Action
Speed Control
Ideal Angle and Distance Equals Position
Know the Shape of Position Zones
Play Natural Shape as much as Possible
Right Side / Wrong Side - The Master Key to Playing Position
Allowing for a Margin of Error
When to Play Area Shape
Enter into the Wide Area of a Position Zone
Playing Down the Line of a Position Zone when Possible
Ball in Hand Shape
Play to the Long Side when Possible
Use Rail Targets
Avoid Scratching
Plan Your Route - Avoiding Obstructions
Play the High Percentage Sequence
Plan for Three Balls at a Time
Keep the Cue Ball away from the Rail 
Survey the Table before Shooting 
Pay Attention to Details 
Use Your Imagination 
Play Your Game 
Playing Position off One Rail 
Drawing the Cue Ball Down the Table 
The Kill Shot 
The Soft Draw Creeper Shot 
Slight Angle Force Shot 
Force Shots off a Side Rail 
Side Pocket off the Rail Position 
Side Pocket Inside English Follow Shots 
Side Pocket Cut Shots off the End Rail 
Using English off the Rail 
Getting a Better Angle with English 
Multi-Rail Position 
Two More Two-Railers 
Two Rail Inside English 
Follow Shot 
Power Two Rail Follow 
Two Railer with Draw and Force
Basic Three Rail Position 
Four Rail Position 
Inside English Three Railer 
Three Rails with Inside Follow 
Three Railer with Outside English and Draw
Around the Table 
Thin Cut Cross the Table Shot 
Twice Across with Inside Follow 
Drawing Across the Table Twice 
Inside English off the Rail 
Draw Shot Up and Down the Table 
Around the Table Three Railer 
Side Pocket Two Railer
Side Pocket Three Railer
Side Pocket Shape Using Inside English
Four Rail Side Pocket Shape
Balls Near The Pocket
Balls Deep in the Jaws
Playing Shape with English
Draw Shots on Balls Near the Pocket
Using Rail First Position on Pocket Hangers
Back to the Rail Follow Shot
Change of Direction Follow Shot
Variety of Position Plays
Playing Up Close to get an Angle 
Using Tangent Lines to Control the Cue Ball 
Hit or Miss Using Tangent Lines 
Playing Shape on the Short side
Cheat the Pocket for Shape
Thick or Thin will Alter the Cue Ball's Path 
When to Play the Extra Rail
The Lag shot 
Go Rail First to Gain an Angle 
Avoiding Balls coming Across the Table 
Frozen / Frozen Position Plays 
Bumping Your Next Ball into Position 
First Rail Target Zones 
Playing Position Down the Length of the Table
Using the Side Rails for Position 
Playing Position off Other Balls
Drawing Off and Object Ball for Position 
Using Balls as Backstops
Backstops - Part Two
Playing Shape off Combinations
Combos with the Balls near the Pocket
Combos with a Ball in the Jaws 
A Checklist of Common Mistakes
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CHAPTER 6 - Eight Ball
What Can Make You a Winner 
Assessing the Table 
Your and Your Opponent's Balls are Easy 
One Group is Easy - The Other is Hard 
Assessing the Trouble Spots 
The 8-Ball is in a Precarious Position 
Strategy 
The Big Mistake - The Failed Runout 
Winning a Lost Game 
Tightening the Screws 
Saving Balls for a Specific Purpose 
Let Your Opponent do the Dirty Work
Creating an Edge;Making It  Tougher for your Opponent
Setting up the Rack
Taking Care of a Trouble Ball with Ball in Hand 
Breaking Open Balls with Ball in Hand
Offensive Play
Basic Pattern Play 
Simple Pattern Play 
Easy Runout Patterns 
Medium Tough Runouts 
Advanced Pattern Play 
A Tough but Runnable Pattern 
Run Killers - What Could Stop Your Run?
Clearing Out an Area 
Up and Down the Table
Three Balls at a Time
Three Balls at a Time (II)
Proper Sequence
Plan B - Changing a Runout
End Game Position - Weaving Through Traffic
Saving a Key Ball
Consider all Six Pockets
Two Balls to the Same Pocket
Near Pocket vs. Far Pocket Shape
Using an Easy shot to Play Difficult Shape
Don't Break Up Balls Unnecessarily
Playing Tough Position on Purpose
Playing for a Roll and Position
Playing for a Roll on a Breakout
Defensive Play
Stake Your Claim - Then Play Safe!
Missing on Purpose
Hooking Your Opponent
Soft Hit Safety Play
Keeping a Blocker in Place
Lagging the 8-Ballon a Tough Shot
Unblocking Pockets and Playing Safe
Plan B - Abandoning a Runout
Blocking Pockets
Playing Defensive Position
Shotmaking
Gamewinning Shots
Using a Carom to Remove a Blocker
Lining Up Banks Through Traffic
Breaking Balls Apart
Nudging Balls Apart
Breaking a Tight Cluster on the Rail
Keeping an Insurance Ball
Blasting into a Poorly Broken Rack
When to Break up a Cluster
Kick Shot Strategy
Which Ball to Kick for
The Lag Shot Kick Shot
Soft Kick Safety
Kicking at a Group
The Forced to Kick Shot
Break Shots
The Control Break Shot
Breaking to Make the 8-Ball
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CHAPTER 7 - Nine Ball
Shotmaking 
Winning Nine Ball
Adjusting to the Competition
Nine Ball Strategies
Planning to Break a Cluster
Don't Break Balls That Don't Need to be Broken
When to Play a Tough Combo
Moving a Trouble Ball
Breaking Up a Cluster in Traffic
Playing for a Roll on a Breakout
When to Ride the Money Ball
When to Pass on a Combo
Playing Two at a Time
Knocking a Ball Closer to the Pocket
Trouble Balls in the Middle of the Table
Winning with the Three Foul Rule
Evaluating the Layout 
Easy Runout
A Tough Rack that can be Run
Potential Run Stoppers
Potential Run Stoppers (II)
Weighing the Options: Offense vs. Defense
No Possible Runout
Play the Table; Don't Force the Issue
Position Play / Patterns
Playing for Three Balls at a Time
Playing for the Correct Angle
The Importance of Speed Control
Pattern Play
Advanced Pattern Play
When to Play Straight-In Position
The "Out Shot" - Getting in Line
The Last Three Balls
The Importance of the Last Three Balls
Going the Extra Rail for Position
A Difficult Three Ball Run
Push Out Strategies
Push Outs
Push Out Principles
Push Out Strategies
Pushing Out to a Shot
Sucker Shot vs. Smart Safety
Beware of the Easy Hook
Get the 9-Ball out of the Pocket
Free Shots - Accepting Them
No Good Push Out - The Forced Kick
Push Out to a Tough Shot
Shoot In an Easy 1-Ball
The Break 
Goals for the Break
The Break Stroke 
Setting up the Shot for the Break 
Where the Balls go on the Break
Safety Play 
What is a Safety?
Required Skills
How Much Ball to Hit
Stopping Distance of the Object Ball
Thin Hit vs. Bank Shot
Leaving Tough Shots
Drag Draw from a Distance
Inside English Kill Shot
Soft Follow Hook Shot
A Situation to Avoid
Using a Holding Ball
No Shot Thin Hit Safety
Hook Zones 
How to Determine the Side of Hook Zone 
Frozen Hook Zones
Multiple Ball Hook Zones
Two Rails to a Hook Zone
Double Bank Hook Shot
Three Rail Hook Shot
Freeze Against the Object Ball
Pass on Tough Combo
Ball Near Rail Create Large Hook Zones
Three Rail Thin Hit Safety
Thin Hit Hook Behind a Ball
Cluster Racks offer Hook Shots
Thin Hit Safeties
Large Target Safety Plays
Thin Hit Double Cross Safety
Down the Side Rail Safety
Thin Hit with a Soft Touch
Thin Hit with a Ball in Hand
Setting up the Rack
Set up a Combination
Getting Easier Position on the Next Ball
Breaking up Clusters
Running Out to a Hook
Pass On Shot
Thin Hit Double Bank Safety
Pass on an Easy Shot that Leads Nowhere
½ Shot / ½ Safety
Thin Cut shot Safeties
Safety Cross Corner Bank Shots
Cross Side Bank Safeties
Long Rail Bank Safeties
Cross Table Bank / Hook Shot
How to Play Kick Shots
Notes and Strategies on the Kicking Game
Improve Your Skills with Kick Pool
Short Rail Kick Shot Target Size
Kick Shot Approach Angle
Trapping the Object Ball
Size of Kicking Channels
Kick Routes
Kick Shot Safeties
Soft Hit Safety Kick
One Rail Safety Kick
Sticking the Cue Ball with Follow
Sticking the Cue Ball with Draw
Avoid the Open End of the Table
Kicking with Speed and Accuracy
Splitting the Cue Ball and the Object Ball
Kick to Hit
The Triangle Method
Using English to Avoid other Balls
Difficult to Aim Kick Shots
Curve Kick Shots
Kick to Pocket
Kicking Balls in Using the Triangle Method
Kick Shots Along the Rail
The Power Ride Kick shot
The Forced Kick Shot
Short Rail Kick Shots
Adjusting Your Aim on Kick Shots
Playing Position on Kick Shots
Sucker Kick Shots
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CHAPTER 8 - The Mental Game
Realizing Your Potential with a Positive Attitude
Confidence
Concentration
Self Image
Metal Toughness
Excuses
The Luck Factor
Opponents
Self Talk
Goals and Hurdles
Dealing with a Slump
The Mental Side of Pocketing Balls
How to Make Pressure Shots
Spiritual Pool
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CHAPTER 9 - Competitive Play
Opponents
Sharking
Tournaments
Preparing for a Tournament
Winning Tournaments
The Score
Hill - Hill
Tactics
Money Games
Money Management
Format
Spotting
Backers
Playing Conditions
Hustles and Shark Moves
League Play
Competition
Getting Involved
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CHAPTER 10 - How to Improve 
The Learning Curve
The Learning Sequence 
Mastering Change
Setting Goals
Working with an Instructor
The Pyramid of Excellence
The Champion's Checklist
Sources of Knowledge
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CHAPTER 11- Practicing Pool
The Stroke
Perfecting Your Stroke
Perfecting Your Stroke (II)
Straight-In Shot Stroke Check
Down the Rail Straight-In Shot Drill 
The "Field Goal" Drill 
Shotmaking Practice 
Progressive Cut Shot Drill 
Progressive Distance on Cut Shots 
Blocking Part of the Pocket 
Side Pocket Shotmaking 
Position Play 
Speed of Stroke Drill 
Progressive Distance - Stop, Draw, Follow 
Varying the Hit on the Cue Ball 
Zig Zag Drill 
Zig Zag Drill (II) 
Side Pocket Circle Drill
One Corner Pocket Drill 
Ball in Hand Runouts -  Ball
Ball in Hand Runouts - Nine Ball 
Varying the Size of Shape Zones 
Ball in Hand - Choose the Best Route
Safety Practice
English
Pool Games that can Improve Your Play
Eight Ball 
Nine Ball 
Rotation
Bank Pool 
Straight Pool 
One Pocket
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CHAPTER 12 - How to Buy Equipment
Tables 
Room Size Requirements 
Items for Your Home Pool Room 
Table Care 
Cue Sticks 
Selection Criteria 
Choosing a House Cue 
The Shaft 
Maintaining Your Cue 
The Tip 
Cue Cases 
Accessory Items 
Jump Cue 
Break Cue 
Tip Maintenance 
Special Glasses 
Practicing Your Aim 
Practicing Your Aim and Stroke 
Cue Maintenance
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Appendix
Playing on Bar Tables
Recommended Books
Where to Play
Publications
Glossary
About the Author
For More Information
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442

See also:  Table of Contents for 
Play Your Best Straight Pool
Play Your Best Nineball
Play Your Best Eight Ball
A Mind For Pool
Capelle on 9-Ball
Mike Massey's World of Trick Shots

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www.billiardspress.com
Copyright 2002-present